using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TB04_DeckBuilding")]
	public class TB04_DeckBuilding : MissionEntity
	{
		public Notification PickThreePopup => method_3<Notification>("PickThreePopup");

		public Notification EndOfTurnPopup => method_3<Notification>("EndOfTurnPopup");

		public Notification StartOfTurnPopup => method_3<Notification>("StartOfTurnPopup");

		public Notification CardPlayedPopup => method_3<Notification>("CardPlayedPopup");

		public Vector3 popUpPos => method_2<Vector3>("popUpPos");

		public string textID => method_4("textID");

		public TB04_DeckBuilding(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TB04_DeckBuilding(IntPtr address)
			: this(address, "TB04_DeckBuilding")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new bool ShouldDoAlternateMulliganIntro()
		{
			return method_11<bool>("ShouldDoAlternateMulliganIntro", Array.Empty<object>());
		}

		public new bool ShouldHandleCoin()
		{
			return method_11<bool>("ShouldHandleCoin", Array.Empty<object>());
		}
	}
}
